

Counter-Strike 2
Valve's free-to-play Source 2 tactical shooter, built for buttery high-refresh competitive play.
- Developer
- Valve
- Publisher
- Valve
- Released
- 2023
- Genre
- Tactical Shooter, FPS


Valve's free-to-play Source 2 tactical shooter, built for buttery high-refresh competitive play.
Counter-Strike 2 is the Source 2 successor to CS:GO, rebuilding two decades of round-based 5v5 gunplay on a modern engine with volumetric sub-tick smoke, revamped lighting, and refreshed maps. Economy management, spray control, and disciplined map control still decide matches, and success hinges on raw frame rate as much as aim: CS2 rewards the highest, most consistent FPS you can sustain. Because the simulation and networking run largely on the CPU, this is a title where a fast processor matters as much as — often more than — the GPU.
Built for competitive players who want the highest frame rate and lowest input latency.
Uncapped frames and stripped-back effects for the flattest frame times and lowest input latency — how pros run CS2. Shadows stay usable on purpose: enemy shadows around corners are real information.
| Setting | Value | Why |
|---|---|---|
| Display Mode | Fullscreen | Exclusive fullscreen gives the lowest latency and stable frame pacing. |
| Resolution | Native (or 4:3 stretched) | Many pros use 4:3 stretched for bigger player models; native is sharpest. |
| Refresh Rate | Monitor max (144/240/360 Hz) | — |
| Max FPS (fps_max) | 0 (uncapped) | CS2 is CPU-bound; uncapping lets a fast CPU push maximum frames. |
| Boost Player Contrast | Enabled | CS2-specific: makes enemy models pop against the environment. Keep on. |
| Wait for Vertical Sync | Disabled | VSync adds input latency and caps FPS — always off competitively. |
| NVIDIA Reflex Low Latency | Enabled + Boost | Meaningfully trims end-to-end input latency on NVIDIA GPUs. |
| Multisampling Anti-Aliasing Mode | 2x MSAA | Cheapest edge cleanup that still helps spot enemies at range. |
| Global Shadow Quality | High | Kept high on purpose — shadow info reveals enemies before you see them. |
| Dynamic Shadows | Sun Only | — |
| Model / Texture Detail | Low | — |
| Texture Filtering Mode | Bilinear | — |
| Shader Detail | Low | — |
| Particle Detail | Low | Reduces smoke/molotov effects that can hide frame drops in fights. |
| Ambient Occlusion | Disabled | — |
| High Dynamic Range | Performance | — |
Maximum visual fidelity for players who prefer the best-looking image.
Maximum Source 2 fidelity — full shadows, ambient occlusion, and high-quality textures. Frame rate still holds up well on a modern GPU thanks to the engine's relatively light GPU load.
| Setting | Value | Why |
|---|---|---|
| Display Mode | Fullscreen | — |
| Resolution | Native | — |
| Refresh Rate | Monitor max | — |
| Max FPS (fps_max) | 0 (uncapped) | — |
| Boost Player Contrast | Enabled | — |
| Wait for Vertical Sync | Disabled | — |
| NVIDIA Reflex Low Latency | Enabled | — |
| Multisampling Anti-Aliasing Mode | 8x MSAA | — |
| Global Shadow Quality | Very High | — |
| Dynamic Shadows | All | — |
| Model / Texture Detail | High | — |
| Texture Filtering Mode | Anisotropic 16x | — |
| Shader Detail | High | — |
| Particle Detail | High | — |
| Ambient Occlusion | High | — |
| High Dynamic Range | Quality | — |
The sweet spot between frame rate and visuals. Drag the slider to shift the balance.
Keeps CS2's Source 2 lighting looking clean while holding onto most of the competitive frame-rate headroom. A sensible everyday default for matchmaking.
| Setting | Value | Why |
|---|---|---|
| Display Mode | Fullscreen | — |
| Resolution | Native | — |
| Refresh Rate | Monitor max | — |
| Max FPS (fps_max) | 0 (uncapped) | — |
| Boost Player Contrast | Enabled | — |
| Wait for Vertical Sync | Disabled | — |
| NVIDIA Reflex Low Latency | Enabled | — |
| Multisampling Anti-Aliasing Mode | 4x MSAA | — |
| Global Shadow Quality | High | — |
| Dynamic Shadows | All | — |
| Model / Texture Detail | Medium | — |
| Texture Filtering Mode | Anisotropic 4x | — |
| Shader Detail | High | — |
| Particle Detail | Medium | — |
| Ambient Occlusion | Medium | — |
| High Dynamic Range | Quality | — |
| Metric | CompetitiveMax FPS / Competitive | BalancedBalanced | High GraphicsBest Graphics |
|---|---|---|---|
| Input Latency | Lowest | Low | Standard |
| Graphics Quality | |||
| GPU Usage | Low | Medium | Medium |
| Competitive Score | 97/100 | 80/100 | 66/100 |
| Recommended For | Ranked Premier, faceit, and 144Hz+ / 240Hz+ high-refresh monitors. | Players who want CS2 to look sharp without sacrificing much smoothness. | Casual play, screenshots, and content capture where visuals matter most. |
Official minimum and recommended specs for Counter-Strike 2.
| Component | Minimum |
|---|---|
| OS | Windows® 10 |
| Processor | 4 hardware CPU threads - Intel® Core™ i5 750 or higher |
| Memory | 8 GB RAM |
| Graphics | Video card must be 1 GB or more and should be a DirectX 11-compatible with support for Shader Model 5.0 |
| DirectX | Version 11 |
| Storage | 85 GB available space |
The publisher lists no recommended specs.
Minimum
OS: Windows® 10 Processor: 4 hardware CPU threads - Intel® Core™ i5 750 or higher Memory: 8 GB RAM Graphics: Video card must be 1 GB or more and should be a DirectX 11-compatible with support for Shader Model 5.0 DirectX: Version 11 Storage: 85 GB available space
Source: Steam
Pick your hardware and preset to estimate your frame rate — results update instantly.
Frame generation is never counted: every figure is rendered frames only.
Your Estimated Counter-Strike 2 Performance
Very High, 8x MSAA · native · 1080p
165
Low end
165
Estimate
165
High end
FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.
How is this calculated?Safe, technically-sound tips to get the most out of Counter-Strike 2.
CS2 is CPU-bound at high frame rates — a faster CPU (and fast, dual-channel RAM) usually buys more FPS than a bigger GPU. Leave fps_max at 0 so a strong CPU isn't held back.
Enable NVIDIA Reflex Low Latency (Enabled + Boost) in the Advanced Video menu; it reduces end-to-end input latency without hurting frame rate.
Keep Global Shadow Quality reasonably high rather than off — enemy shadows around corners are genuine intel, and the FPS cost on a modern CPU is small.
Set the game's launch options to use the correct exclusive-fullscreen path and match your monitor's true refresh rate so frame pacing stays consistent.
Close background apps, browser tabs, and streaming/overlay software before ranked — they compete for the CPU cycles CS2 needs for sub-tick simulation.
Keep GPU drivers current, but if a new driver regresses CS2 performance, roll back to the previous stable version — newer isn't always faster for one title.