About

About GamerSpecs

Who runs this site, how the numbers are made, how it is paid for, and what it cannot tell you yet.

GamerSpecs answers one question as directly as possible: will this game run on this PC, and how well? Around that sit the tools that follow from it — a frame-rate estimator, a bottleneck check, a PC grader, GPU and CPU rankings, per-game settings, and a catalogue of system requirements for more than 1,200 titles.

Who runs it

GamerSpecs is independently built and operated. It is not owned by a game publisher, a hardware manufacturer, a storefront or a media group, and no third party has editorial input into what it publishes. It began development in July 2026 and went live on 14 July 2026, which makes it a young site — worth knowing when you weigh what you read here against an outlet that has been testing hardware for twenty years.

Contact. Editorial corrections, data errors, rights queries and press: contact@gamerspecs.com. That address reaches the person who runs the site, and it is the fastest route for anything that needs a reply. The feedback form is anonymous by design and collects no reply address, so use email if you want one.

Editorial standards

These are the rules the site is held to. Where one is broken, it is a bug and we want to hear about it.

  • Every performance figure is labelled with where it came from. Modelled numbers carry an estimate badge and link to the method. They are never presented as measurements.
  • The model never invents a number. It is deterministic: the same hardware, game, resolution and preset always produce the same figure. There is no randomisation anywhere in the engine.
  • A bound is shown as a bound. One model is behind every FPS figure on the site — the Can-I-Run, GPU, upcoming-game and best-games-for pages, the game pages and every calculator — and it reports between 20 and 300 FPS. Outside that range a page prints "under 20" ("<20" in the compact tables) or "300+" instead of printing the limit as though it were the answer. A figure a published benchmark measured is not the model's: it is printed exactly as the reviewer published it, without the "~" that marks an estimate.
  • Every figure says what settings it is at. The preset and upscaling mode are printed beside the number. Where a publisher states no target settings, the label says the figure assumes High, in words. Frame generation is never counted.
  • Predictions are labelled on the page, not in the small print. Requirements for unreleased games are modelled, and every such page says so above the fold along with what the prediction is based on.
  • No paid placement, ever. No game, GPU, CPU or vendor can buy a ranking, a verdict, a recommendation or a mention. Nothing on this site is sponsored content.
  • No affiliate links. There are none anywhere on the site, so no recommendation here has a commission attached to it.
  • Advertising is kept away from editorial. Ads are sold by a third-party partner who has no visibility of, or influence over, what gets published.
  • Corrections are made in public. See below.

How the numbers are made

Every GPU and CPU carries a relative performance score normalised to two anchors — the GeForce RTX 4060 = 100 for graphics cards, the Core i5-13400 = 100 for processors. Every game carries a demand profile anchored to its published recommended GPU, on the industry convention that the recommended card is roughly 60 FPS at 1080p. An estimate is the deterministic combination of the two, adjusted for resolution, memory and — on laptops — the GPU's power limit.

The full method, including what it weighs and where it is weakest, is published at How our FPS estimates work. The original research behind the requirements data is at The 2026 PC Requirements Study, which parsed the published specs of 915 titles.

What this site cannot tell you yet

Stated plainly, because a reader deciding whether to trust a frame-rate figure deserves to know what is behind it:

  • Essentially everything here is modelled, not measured. The trust system supports three tiers — verified benchmark, community data, and model estimate — and today the verified and community tiers are effectively empty. In practice, assume any number you see is the model.
  • The model is weakest on old games. It scales your GPU against each game's recommended card. For a title from the 1990s or 2000s whose recommended card is ancient, that scaling overshoots badly, and the figure can be wrong by a large multiple. Modern titles, which are what most people are checking, are where it is reliable.
  • Games with similar demands get similar numbers. The demand profile is a single value per game, so two different games with comparable requirements will often show the same estimate on the same card. That is the model being coarse, not the games being identical.
  • Predicted requirements are guesses. For unannounced titles they are modelled from comparable games on the same engine. They will change when official specs are published.
  • No CPU-side frame cap is modelled on the per-GPU pages. Where the estimate runs past the model's ceiling, the page says the card has stopped being the limit rather than quoting a number.

Closing the first of those — filling the verified and community tiers with real measurements — is the thing that would most improve this site, and it is the work in progress.

Corrections

If a verdict or an estimate is wrong for hardware you actually own, that is the most useful message we can receive. Report it through the feedback form (anonymous, 20 seconds) or by email to contact@gamerspecs.com if you would like a reply. Reports that identify a real error in the data or the model get fixed, and changes to published data are recorded with dates on the changelog.

How the site is funded

GamerSpecs is free and is paid for by display advertising, sold through a third-party advertising partner. There are no affiliate links, no sponsored posts, no paid reviews and no paid rankings. What the advertising partner collects is set out in the Privacy Policy.

Trademarks

Game names, logos, cover art and published system requirements are the property of their respective developers and publishers; hardware names and trademarks belong to their manufacturers. GamerSpecs is an independent resource and is not affiliated with any of them.