
Can I Run We Were Here?
Total Mayhem Games · 2017
Our verdict
Needs a mid-range graphics card
A budget GTX 1650 or RX 6500 XT averages about 38 FPS at 1080p; 60 FPS needs about an RTX 2060 or RX 6600.
Check your own PC ↓Estimated FPS at 1080p
GAMERSPECS ESTIMATEOn a mid-range RTX 4060 or RX 7600, We Were Here averages about 98 FPS at 1080p; a budget GTX 1650 or RX 6500 XT averages about 38 FPS, and a high-end RTX 4080 or RX 7900 XTX averages about 243 FPS. It's also free to play, so testing it on your hardware costs nothing.
The publisher states no target settings for We Were Here, so figures assume High, the usual target of a recommended spec.
Budget GPU
GTX 1650 / RX 6500 XT
~34–42 FPS
High (assumed from the recommended spec) · native
Low Performance
Mid-range GPU
RTX 4060 / RX 7600
~90–110 FPS
High (assumed from the recommended spec) · native
Playable
High-end GPU
RTX 4080 / RX 7900 XTX
~220–265 FPS
High (assumed from the recommended spec) · native
Excellent
Want your exact FPS? Enter your CPU, GPU and resolution.
Check My PC →What limits performance in We Were Here
The graphics card: frame rates in We Were Here rise with GPU speed.
Graphics card (GPU)
Main limit
60 FPS at 1080p needs about an RTX 2060 or RX 6600; a budget GTX 1650 or RX 6500 XT averages about 38 FPS.
Processor (CPU)
No measured limit
We Were Here recommends a Core i5-4460 or equivalent; a Ryzen 5 3600 or anything faster clears that. We have no measured processor limit for We Were Here, so the frame rates on this page assume your processor isn't holding the graphics card back.
Video memory (VRAM)
6 GB (min. spec)
The minimum spec lists 6 GB of video memory. On a card with less, lower texture quality first: running out of video memory shows up as stutter or blurry textures, not as a lower average.
Settings to lower first in We Were Here
- 1Resolution or render scale, or upscaling (DLSS, FSR or XeSS) where We Were Here offers it. Rendering fewer pixels is the biggest single saving.
- 2Then shadows, volumetric effects (fog, clouds, lighting) and ambient occlusion: in most games these cost the most frame rate for the least visible difference.
- 3Texture quality only if your card has less than 6 GB of video memory. With enough memory, textures cost little frame rate, so keep them high.
Can I run We Were Here on my graphics card?
Pick your GPU for a straight yes-or-no, an FPS estimate at every resolution, and the settings to run.
Check your GPU against We Were Here
Pick your graphics card to see the verdict and estimated frame rates.
Can You Run We Were Here?
Pick your CPU, GPU, RAM and OS — we check each one against We Were Here’s official minimum and recommended requirements.
Your PC
You can run We Were Here — and then some
Your PC meets the recommended requirements. Expect a great experience.
Wrong result? Tell us| Component | Your PC | Minimum | Recommended |
|---|---|---|---|
| GPU | GeForce RTX 4060 | Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported | Nvidia GTX 1660TI or equivalent, integrated graphics not supported |
| CPU | Core i5-13400 | Intel Core i5 4000 series or equivalent | Intel Core i5-4460 |
| RAM | 16 GB | 8 GB | 8 GB |
| OS | Windows 11 | Windows 10 64 bit | Windows 11 64 bit |
Verdict compares your components against the game’s published requirements using our GPU/CPU benchmark database. Estimates — real performance varies with drivers, settings and cooling.
Join the squadNot sure? Ask our community.Join our Discord →We Were Here System Requirements
The official minimum and recommended PC specs for We Were Here, component by component.
| Component | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64 bit | Windows 11 64 bit |
| Processor | Intel Core i5 4000 series or equivalent | Intel Core i5-4460 |
| Memory | 8 GB RAM | 8 GB RAM |
| Graphics | Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported | Nvidia GTX 1660TI or equivalent, integrated graphics not supported |
| DirectX | Version 11 | Version 11 |
| Storage | 4 GB available space | 4 GB available space |
Show the full Steam listingHide the full Steam listing
Minimum
Requires a 64-bit processor and operating system OS: Windows 10 64 bit Processor: Intel Core i5 4000 series or equivalent Memory: 8 GB RAM Graphics: Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported DirectX: Version 11 Network: Broadband Internet connection Storage: 4 GB available space Additional Notes: A working PC-compatible microphone
Recommended
Requires a 64-bit processor and operating system OS: Windows 11 64 bit Processor: Intel Core i5-4460 Memory: 8 GB RAM Graphics: Nvidia GTX 1660TI or equivalent, integrated graphics not supported DirectX: Version 11 Network: Broadband Internet connection Storage: 4 GB available space Additional Notes: A working PC-compatible microphone
Source: Steam
We Were Here — FAQ
Can I run We Were Here?+
Needs a mid-range graphics card. A budget GTX 1650 or RX 6500 XT averages about 38 FPS at 1080p; 60 FPS needs about an RTX 2060 or RX 6600. Use the checker on this page to test your exact CPU, GPU, RAM and OS against the official requirements.
What are the minimum system requirements for We Were Here?+
We Were Here needs at least a Intel Core i5 4000 series or equivalent processor, a Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported graphics card, 8 GB of RAM, 4 GB available space of storage, running Windows 10 64 bit.
Can We Were Here run without a graphics card?+
Not well. Even AMD's Radeon 780M, a strong integrated GPU, averages about 28 FPS at 1080p. The minimum graphics requirement is Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported.
How much RAM does We Were Here need?+
We Were Here officially requires a minimum of 8 GB of RAM. 16GB is a comfortable amount for modern gaming overall.
More games to check
FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.








