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ActionAdventureIndie

Can I Run We Were Here?

Total Mayhem Games · 2017

Our verdict

Needs a mid-range graphics card

A budget GTX 1650 or RX 6500 XT averages about 38 FPS at 1080p; 60 FPS needs about an RTX 2060 or RX 6600.

Check your own PC ↓

Estimated FPS at 1080p

GAMERSPECS ESTIMATE

On a mid-range RTX 4060 or RX 7600, We Were Here averages about 98 FPS at 1080p; a budget GTX 1650 or RX 6500 XT averages about 38 FPS, and a high-end RTX 4080 or RX 7900 XTX averages about 243 FPS. It's also free to play, so testing it on your hardware costs nothing.

The publisher states no target settings for We Were Here, so figures assume High, the usual target of a recommended spec.

Budget GPU

GTX 1650 / RX 6500 XT

~34–42 FPS

High (assumed from the recommended spec) · native

Low Performance

Mid-range GPU

RTX 4060 / RX 7600

~90–110 FPS

High (assumed from the recommended spec) · native

Playable

High-end GPU

RTX 4080 / RX 7900 XTX

~220–265 FPS

High (assumed from the recommended spec) · native

Excellent

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What limits performance in We Were Here

The graphics card: frame rates in We Were Here rise with GPU speed.

Graphics card (GPU)

Main limit

60 FPS at 1080p needs about an RTX 2060 or RX 6600; a budget GTX 1650 or RX 6500 XT averages about 38 FPS.

Processor (CPU)

No measured limit

We Were Here recommends a Core i5-4460 or equivalent; a Ryzen 5 3600 or anything faster clears that. We have no measured processor limit for We Were Here, so the frame rates on this page assume your processor isn't holding the graphics card back.

Video memory (VRAM)

6 GB (min. spec)

The minimum spec lists 6 GB of video memory. On a card with less, lower texture quality first: running out of video memory shows up as stutter or blurry textures, not as a lower average.

Settings to lower first in We Were Here

  1. 1Resolution or render scale, or upscaling (DLSS, FSR or XeSS) where We Were Here offers it. Rendering fewer pixels is the biggest single saving.
  2. 2Then shadows, volumetric effects (fog, clouds, lighting) and ambient occlusion: in most games these cost the most frame rate for the least visible difference.
  3. 3Texture quality only if your card has less than 6 GB of video memory. With enough memory, textures cost little frame rate, so keep them high.

Can I run We Were Here on my graphics card?

Pick your GPU for a straight yes-or-no, an FPS estimate at every resolution, and the settings to run.

Check your GPU against We Were Here

Pick your graphics card to see the verdict and estimated frame rates.

Can You Run We Were Here?

Pick your CPU, GPU, RAM and OS — we check each one against We Were Here’s official minimum and recommended requirements.

Your PC

You can run We Were Here — and then some

Your PC meets the recommended requirements. Expect a great experience.

Wrong result? Tell us
ComponentYour PCMinimumRecommended
GPUGeForce RTX 4060Nvidia GTX 1060 6GB or equivalent, integrated graphics not supportedNvidia GTX 1660TI or equivalent, integrated graphics not supported
CPUCore i5-13400Intel Core i5 4000 series or equivalentIntel Core i5-4460
RAM16 GB8 GB8 GB
OSWindows 11Windows 10 64 bitWindows 11 64 bit

Verdict compares your components against the game’s published requirements using our GPU/CPU benchmark database. Estimates — real performance varies with drivers, settings and cooling.

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We Were Here System Requirements

The official minimum and recommended PC specs for We Were Here, component by component.

ComponentMinimumRecommended
OSWindows 10 64 bitWindows 11 64 bit
ProcessorIntel Core i5 4000 series or equivalentIntel Core i5-4460
Memory8 GB RAM8 GB RAM
GraphicsNvidia GTX 1060 6GB or equivalent, integrated graphics not supportedNvidia GTX 1660TI or equivalent, integrated graphics not supported
DirectXVersion 11Version 11
Storage4 GB available space4 GB available space
Show the full Steam listing

Minimum

Requires a 64-bit processor and operating system OS: Windows 10 64 bit Processor: Intel Core i5 4000 series or equivalent Memory: 8 GB RAM Graphics: Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported DirectX: Version 11 Network: Broadband Internet connection Storage: 4 GB available space Additional Notes: A working PC-compatible microphone

Recommended

Requires a 64-bit processor and operating system OS: Windows 11 64 bit Processor: Intel Core i5-4460 Memory: 8 GB RAM Graphics: Nvidia GTX 1660TI or equivalent, integrated graphics not supported DirectX: Version 11 Network: Broadband Internet connection Storage: 4 GB available space Additional Notes: A working PC-compatible microphone

Source: Steam

We Were Here — FAQ

Can I run We Were Here?+

Needs a mid-range graphics card. A budget GTX 1650 or RX 6500 XT averages about 38 FPS at 1080p; 60 FPS needs about an RTX 2060 or RX 6600. Use the checker on this page to test your exact CPU, GPU, RAM and OS against the official requirements.

What are the minimum system requirements for We Were Here?+

We Were Here needs at least a Intel Core i5 4000 series or equivalent processor, a Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported graphics card, 8 GB of RAM, 4 GB available space of storage, running Windows 10 64 bit.

Can We Were Here run without a graphics card?+

Not well. Even AMD's Radeon 780M, a strong integrated GPU, averages about 28 FPS at 1080p. The minimum graphics requirement is Nvidia GTX 1060 6GB or equivalent, integrated graphics not supported.

How much RAM does We Were Here need?+

We Were Here officially requires a minimum of 8 GB of RAM. 16GB is a comfortable amount for modern gaming overall.

More games to check

FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.