
Marvel Snap
A fast, collectible card game built for phones — three-minute matches, a fixed 60 FPS, and almost nothing to tune beyond one graphics toggle.
- Developer
- Second Dinner
- Publisher
- Nuverse
- Released
- 2022
- FPS Cap
- 60 FPS
Estimate your FPS
Pick your phone to estimate Marvel Snap performance — results update instantly.
Your Phone
Snapdragon 8 Gen 2 · 8GB · 120Hz refresh
Your Estimated Marvel Snap Performance
54
Minimum
60
Average
60
Maximum
- Preset
- HD
- FPS Cap
- 60 FPS
- Capped?
- Yes — hitting the game limit
- RAM
- OK
Light load — runs cool on almost any phone.
FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.
About Marvel Snap
Marvel Snap is a snappy collectible card game where full matches last about three minutes across a rotating set of locations. It is one of the least demanding titles you can install: the board is 2D, the engine is locked to 60 FPS, and there is no frame-rate or high-refresh mode to chase. The only real visual choice is a Graphics Quality setting that governs card foils, 3D/animated variants and reveal effects. Because performance is never the problem on a card game, the meaningful tuning here is about battery and thermals over long ranked ladder climbs, not input latency.
Best mobile settings
Three curated profiles — max FPS for competitive, balanced, and HD graphics.
Ladder Grind (Low + Battery)
Lowest graphics and muted extras so the phone stays cool and lasts all day through long ranked sessions. Snap is turn-based, so this is about endurance and a hitch-free reveal, not input lag.
| Setting | Value | Why |
|---|---|---|
| Graphics Quality | Low | Flattens card VFX and animated variants — removes the only real GPU spikes and keeps the 60 FPS cap rock-steady. |
| Frame Rate | 60 FPS (fixed) | Snap has no high-FPS mode; 60 is the ceiling on every device. |
| Card Animations / VFX | Reduced | Some 3D variants and reveals are heavy; reducing them avoids brief hitches during the reveal. |
| Screen Shake / Camera FX | Off | — |
| Music | Off | Muting audio is the single biggest battery saver in a game this light. |
| Sound Effects | Low | — |
| Brightness | 55% | — |
| Background App Refresh | Off | OS-level — stops the client re-syncing your collection and draining battery between matches. |
Balanced
Animated cards on and a comfortable middle ground. Still trivially light on any modern phone, with sensible battery hygiene.
| Setting | Value | Why |
|---|---|---|
| Graphics Quality | Medium | — |
| Frame Rate | 60 FPS (fixed) | — |
| Card Animations / VFX | On | — |
| Screen Shake / Camera FX | On | — |
| Music | Low | — |
| Sound Effects | Medium | — |
| Brightness | 50% | — |
| Background App Refresh | Off | — |
Full Collection
Every foil, 3D variant and reveal effect at full quality. The showcase view for collectors — still an easy load, just the heaviest this light game gets.
| Setting | Value | Why |
|---|---|---|
| Graphics Quality | High | Full card foils, animated variants and reveal effects — the way the collection is meant to look. |
| Frame Rate | 60 FPS (fixed) | — |
| Card Animations / VFX | On (Full) | — |
| Screen Shake / Camera FX | On | — |
| Music | On | — |
| Sound Effects | High | — |
| Brightness | 60% | — |
| Background App Refresh | On | — |
Device requirements
Minimum
- OS
- Android 8 / iOS 13
- Chipset
- Snapdragon 660 / Helio G70
- RAM
- 2 GB
- Storage
- 2 GB
Recommended
- OS
- Android 12 / iOS 15
- Chipset
- Snapdragon 720G / Dimensity 810
- RAM
- 4 GB
- Storage
- 3 GB
Optimization tips
- 1
Snap is locked to 60 FPS with no high-FPS mode — don't hunt for a frame-rate setting; focus on battery and thermals instead.
- 2
Drop Graphics Quality to Low if an animated variant card ever causes a brief hitch on the reveal — it removes the only meaningful GPU spikes in the game.
- 3
Turn off Background App Refresh for Snap so the client isn't quietly re-syncing your collection and draining battery between sessions.
- 4
Muting music and lowering brightness saves far more battery over a long ladder climb than any graphics toggle in a game this light.
- 5
Stay on Wi-Fi where you can — Snap uses almost no bandwidth, but a stable connection avoids retry timeouts on the reveal that can feel like lag.