Honor of Kings cover art
Fully OptimizedMOBAMultiplayerFree-to-Play

Honor of Kings

The world's most-played MOBA, global since 2024 — light enough for budget phones, with frame rate and particle settings that decide teamfight clarity.

Developer
TiMi Studio Group
Publisher
Level Infinite
Released
2024
FPS Cap
120 FPS

Estimate your FPS

Pick your phone to estimate Honor of Kings performance — results update instantly.

Your Phone

Snapdragon 8 Gen 2 · 8GB · 120Hz refresh

Your Estimated Honor of Kings Performance

63FPS avg
Great

55

Minimum

63

Average

68

Maximum

Preset
Ultra
FPS Cap
120 FPS
Capped?
No — chipset-limited
RAM
OK

Light load — runs cool on almost any phone.

FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.

About Honor of Kings

Honor of Kings is the biggest MOBA on the planet — over 100 million daily players in China before its 2024 global launch — and TiMi engineered it to run on nearly anything. On budget hardware the game happily holds its standard frame rate at reduced resolution, while flagship phones unlock high-frame-rate modes up to 120 FPS that make skillshot dodging visibly easier. The settings that matter are Frame Rate (always maxed within your phone's ability), Particle Quality (teamfight readability lives here) and Resolution. As with every MOBA, a stable connection matters as much as frames — the built-in network indicator deserves as much attention as the graphics menu.

Best mobile settings

Three curated profiles — max FPS for competitive, balanced, and HD graphics.

Ranked / Max Frame Rate

Frame rate maxed, distractions minimised — how competitive players run HoK for the clearest skillshot windows and the most responsive kiting on 90/120Hz phones.

FPS Gain+50%
Graphics30/100
Competitive95/100
GPU LoadLow
SettingValue
Frame RateUltra (90/120)
ResolutionStandard
Particle QualityLow
HD Character ModelsOff
Outline QualityOn
Screen ShakeOff
Camera HeightHigh
Auto Low-Spec ModeOff
Recommended for: Ranked grinders and anyone on a 90/120Hz phone.

Balanced

High frame rate with the game's polished character detail intact — the right default for mid-range phones that can afford both.

FPS Gain+20%
Graphics62/100
Competitive80/100
GPU LoadMedium
SettingValue
Frame RateVery High (60)
ResolutionHigh
Particle QualityStandard
HD Character ModelsOn
Outline QualityOn
Screen ShakeOff
Camera HeightHigh
Auto Low-Spec ModeOff
Recommended for: Mid-range phones — Snapdragon 778G / Dimensity 8100 class and up.

Showcase

Everything on — HoK's hero models and skin effects are genuinely impressive at full detail, and the game is light enough that flagships can max it at 120 FPS.

FPS GainBaseline
Graphics88/100
Competitive70/100
GPU LoadMedium
SettingValue
Frame RateUltra (120)
ResolutionUltra
Particle QualityHigh
HD Character ModelsOn
Outline QualityOn
Screen ShakePersonal preference
Camera HeightStandard
Auto Low-Spec ModeOff
Recommended for: Flagships that can run everything maxed — and skin collectors.

Device requirements

Minimum

OS
Android 5.1 / iOS 12
Chipset
Snapdragon 660 / Helio P60
RAM
3 GB
Storage
8 GB

Recommended

OS
Android 10 / iOS 14
Chipset
Snapdragon 778G / Dimensity 8100
RAM
6 GB
Storage
12 GB

Optimization tips

  • 1

    Max the Frame Rate setting first — HoK is light enough that even mid-range phones reach 60+, and high refresh is the biggest gameplay win available.

  • 2

    Turn Auto Low-Spec Mode off once you've picked settings; it exists for thermal emergencies and will otherwise quietly cut your frame rate mid-match.

  • 3

    Lower Particle Quality for ranked — five-hero teamfights with full effects actively hide skillshots.

  • 4

    Play on Wi-Fi or stable 5G and watch the in-game ping indicator: a 460ms spike loses more games than any graphics setting.

  • 5

    Game mode / performance mode on your phone prevents notification interruptions that can cost a teamfight.

  • 6

    The game stays cool at high settings, so battery — not thermals — is the long-session constraint; lower screen brightness before lowering graphics.