
Genshin Impact
A gorgeous, demanding open-world action RPG. Presets run Lowest → High with a separate 60 FPS toggle that only high-end phones can truly sustain.
- Developer
- HoYoverse
- Publisher
- HoYoverse
- Released
- 2020
- FPS Cap
- 60 FPS
Estimate your FPS
Pick your phone to estimate Genshin Impact performance — results update instantly.
Your Phone
Snapdragon 8 Gen 2 · 8GB · 120Hz refresh
Your Estimated Genshin Impact Performance
48
Minimum
58
Average
60
Maximum
- Preset
- Balanced
- FPS Cap
- 60 FPS
- Capped?
- No — chipset-limited
- RAM
- OK
Demanding — expect throttling in long sessions without cooling.
FPS values displayed on GamerSpecs are estimates. Actual game performance may vary depending on hardware configuration, drivers, cooling, power limits, background applications, and game updates.
About Genshin Impact
Genshin Impact is one of the most demanding mobile games ever shipped — a sprawling open world with real-time weather, volumetric lighting and dense combat effects. It exposes graphics presets (Lowest, Low, Medium, High) plus a 60 FPS toggle that flagship silicon is required to hold steady; most phones settle at 30 FPS on the higher presets. Fine-grained sliders for Render Resolution, Shadow Quality, FX Quality, Motion Blur, Crowd Density and Anti-Aliasing let you claw back frames. Because it leans so hard on the GPU and thermals, only current flagships reach a sustained 60 FPS on High — everyone else trades presets for stability.
Best mobile settings
Three curated profiles — max FPS for competitive, balanced, and HD graphics.
High-FPS / Performance
The smoothest, lowest-latency setup — Lowest preset with the 60 FPS toggle on and every heavy effect dialled back, so even upper-mid phones can chase a stable 60 in open-world exploration and Abyss runs.
| Setting | Value | Why |
|---|---|---|
| Graphics Preset | Lowest (Custom) | Baseline for the most frames; individual sliders raised selectively below. |
| Frame Rate | 60 FPS | The single biggest smoothness win — but only sustainable if the rest stays low. |
| Render Resolution | 0.8 | Sub-native render is the largest GPU saving in the whole menu. |
| Shadow Quality | Off | Removes a constant GPU cost with minimal gameplay impact. |
| FX Quality | Low | Cuts combat particle load in busy multi-enemy fights. |
| Motion Blur | Off | Keeps the camera crisp while running and dashing. |
| Crowd Density | Low | Fewer NPCs in cities eases CPU and frame pacing. |
| Anti-Aliasing | Off | — |
| Volumetric Fog | Off | Expensive atmospheric effect; big saver in foggy regions. |
| Co-Op Teammate Effects | Partially Off | Reduces particle spam in 4-player co-op. |
Balanced
A clean Medium look with the 60 FPS toggle on for capable phones — nice scenery without the thermal spikes of the top preset. Mid-range devices should drop to 30 FPS here for stability.
| Setting | Value | Why |
|---|---|---|
| Graphics Preset | Medium (Custom) | — |
| Frame Rate | 60 FPS (30 on mid-range) | Flagships hold 60; mid-range chips run cooler and steadier at 30. |
| Render Resolution | 1.0 | Native render — sharp without the cost of supersampling. |
| Shadow Quality | Medium | — |
| FX Quality | Medium | — |
| Motion Blur | Low | — |
| Crowd Density | Low | Left low to keep cities smooth even in the balanced profile. |
| Anti-Aliasing | SMAA / FSR | Cheap edge cleanup that looks much better than Off. |
| Volumetric Fog | On | — |
High / Flagship
Maximum fidelity — High preset with supersampled resolution and every effect on. Only current flagships hold 60 FPS here, and even they will warm up; expect throttling in long open-world sessions.
| Setting | Value | Why |
|---|---|---|
| Graphics Preset | High (Custom) | — |
| Frame Rate | 60 FPS (flagship only) | Sustained 60 on High is realistically limited to current flagship silicon. |
| Render Resolution | 1.2 | Supersampled for extra sharpness — a heavy GPU cost. |
| Shadow Quality | High | — |
| FX Quality | High | — |
| Motion Blur | High | — |
| Crowd Density | High | Fully populated cities; hardest on frame pacing. |
| Anti-Aliasing | TAA / SMAA | — |
| Volumetric Fog | On | — |
| Co-Op Teammate Effects | All On | — |
Device requirements
Minimum
- OS
- Android 8.0 / iOS 11
- Chipset
- Snapdragon 730 / Dimensity 1100
- RAM
- 4 GB
- Storage
- 20 GB
Recommended
- OS
- Android 11 / iOS 14
- Chipset
- Snapdragon 8 Gen 1 / Dimensity 9000
- RAM
- 8 GB
- Storage
- 25 GB
Optimization tips
- 1
Close background apps and enable your phone's game / performance mode before long open-world sessions to free up thermal headroom.
- 2
Render Resolution is the single most powerful slider — dropping to 0.8–0.9 recovers more frames than any preset change while barely touching detail.
- 3
Turn Shadow Quality off and Motion Blur off first; they cost the most for the least visible benefit on a phone screen.
- 4
This game runs hot — a clip-on cooler or removing the case does more for a stable 60 FPS than any setting, especially in cities and the Abyss.
- 5
If your phone can't hold 60, lock to a rock-steady 30 rather than letting it swing — consistent frame pacing feels far better than a fluctuating 45.
- 6
Match the frame-rate toggle to your display: 60 FPS on a 60Hz panel is plenty, and it saves battery and heat over forcing higher.